Mobile application as a learning object in the teaching of a programming language

Authors

  • Iván Azamar Palma
  • Marco Antonio Acosta Mendizábal
  • Martha Guadalupe Morales Huerta
  • Claudia Guzman Barrera
  • Virgina Aguilar Guerrero
  • Consuelo Ceron Rodriguez
  • Cristóbal Estrada Acosta

DOI:

https://doi.org/10.46932/sfjdv3n5-048

Keywords:

e-learning, learning object, mobile applications

Abstract

The development of this prototype consists of a mobile application (app) under the Android operating system platform that aims to teach the essential bases of the structure of a programming language and promote programming logic in students, this app is oriented to engineering students in the area of ​​computational sciences, since today most students who study these technologies use smartphones on a daily basis and necessary for their training, so the idea is to create an educational app that allows greater interaction between the user and the thematic content that promotes greater dynamism in the teaching-learning process, the app offers practical programming exercises based on the connectivist educational model to generate the knowledge and skills to program in Python for being an accessible and easy to learn language.

Published

2022-10-18

How to Cite

Palma, I. A., Mendizábal , M. A. A., Huerta , M. G. M., Barrera, C. G., Guerrero, V. A., Rodriguez, C. C., & Acosta, C. E. (2022). Mobile application as a learning object in the teaching of a programming language. South Florida Journal of Development, 3(5), 6308–6317. https://doi.org/10.46932/sfjdv3n5-048

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